![]() You take on the role of Brothers of the Night’s Watch and use these resources to strengthen your hold on the north by building roads, settlements, and keeps recruiting guards for your patrol or buying development cards. The barren Ice Fields, however, produce nothing. In game, each of these areas supplies one of five resources: lumber, brick, wool, grain, and ore. By right, this area belongs to the Watch to supply provisions to the stalwart brothers who guard Westeros from the north. If you use a settler ship, you reach a new building site for a settlement faster and more cost-effectively than when stringing together various ships.House Stark bestowed the Gift to the Night’s Watch when the Order was first founded thousands of years ago. Besides, combining them doesn't make much sense anyway. In these two expansions, the ways of using ships and settling new islands are so fundamentally different from each other that it is impossible to combine the expansions. ![]() If your ship carrying a settler reaches a new island, you may build a settlement there. While in Seafarers the ships are strung together in a static fashion, in the Explorers & Pirates expansion the ships can cross the seas like real-world ships. The second exception is that open ships may be moved. The first exception is that roads may not be built on sea routes and ships may not be built on paths. With two exceptions, in Seafarers the rules for ship building are the same as for road building. If your shipping route has reached a new island, you may build a settlement there. In the Seafarers expansion, you build ships adjacent to each other, thus forming shipping routes along the sea hexes and connecting the islands.
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